You may now move in as many sims as you wish, as long as none of them brings in any money.

You may have spares get married if you so desire and create ‘cadet branches’ within the household.

Reputation is determined by one's relationship with other Urbz. Socializing with Urbz to build relationships will increase reputation.

There is an option here to generate both aspirations and all three traits for a sim at once, though the proper method is to wait until the Sim ages up. One of the hallmarks of this challenge is getting randomly generated children so you should keep the good with the bad.

Since the traits of the parents have an influence on the traits of their children, you can try to engineer children by selecting spouses with desirable traits, but this is no guarantee.

The first spouse who is brought into the household specifically to partner with the heir is known as the primary spouse.

You may only have one “Primary Spouse” per generation, but may move in any number of secondary spouses.

You are allowed to use fruit and/or music to influence the gender of an unborn child, should you choose to do so.

The addition of Toddlers should not change the flow of your Legacy families, you just have a new age to deal with.

Please don’t write what the Sims’s traits are in the description.

I don’t want people to be able to pick and choose what traits their spouses have.

They are mainly here to keep the challenge balanced and maintain a degree of difficulty as you play through your 10 generations.